![]() ![]() This may be worth it, but making your estates angry can have some dire effects. With this option, you seize 5% of land (in a representative way) at the expense of 20 loyalty. ![]() Seize Land is essentially the opposite of Sale of Tides. But the amount of ducats you receive may be paltry compared with the benefits of high crown land. This 10% is split between the three estates so they maintain their balance of power at your expense. If you select it, you sell 10% of your crown land for a significant sum of ducats and 10 loyalty to all estates. Sale of Tides is an option you can make every five years. There are three general options available to you that affect crown land directly: But this begs the question why would you choose to give away crown land? Crown Land On the whole, this better represents the force and control you have within your empire. But if you do have a high percentage of crown land, then these penalties are reversed to become benefits in your favour. If you don’t have enough crown land you’ll have negative modifiers to your tax income (you can’t tax powerful vassals), high liberty desire, negative autonomy change (signifying the lack of control you have over provinces) and less absolutism. ![]() If you don’t have enough, you are at the whim of the major parties within your nation. In essence, the more land you directly control, the more power you have within your own state. You can see the pie chart on the left-hand side of the screenshot below: The rest of the pie, the white part, is land you directly control. The red section is nobility, blue is burghers or merchants, and yellow is the clergy/church. Instead of estates holding individual provinces, there’s now a nifty pie chart that shows us how much land they control. The estate system represents their wants and their power to enforce their desires. What are Estates in Europa Universalis IV?Įstates are the factions within your empire. If you’re struggling to get to grips with the changes, here’s everything you need to know about estates. It’s been completely redesigned to feel more dynamic and to better represent the tug-of-war between internal powers. The area where this is most felt is in Europa Universalis IV‘s estate system. Accompanying the arrival of Europa Universalis IV: Emperor is the new 1.30 patch that majorly overhauls many key aspects of the base game. ![]()
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